AI Insights · Timothy · January 2025
Top Boxing Games Performance in the UK: Q4 2024
Explore the Q4 2024 performance of top boxing games in the UK, highlighting trends in downloads, revenue, and active users on a unified platform.
In the final quarter of 2024, the UK boxing games market saw notable performances from several top apps across both iOS and Android platforms. Detailed insights from Sensor Tower reveal intriguing patterns in downloads, revenue, and active user engagement.
I, The One - Fighting Games by Azur Interactive Games Limited showcased a dynamic quarter. Weekly downloads peaked at approximately 7.7K in late December, while active users climbed to around 17.6K. Despite fluctuations, weekly revenue reached a high of $159 in late December.
Real Boxing 2 from Vivid Games S.A. experienced a rise in downloads, culminating at about 7.1K in the week of December 23. Active user numbers also surged to 9.1K, with revenue peaking at nearly $2K during the same period.
Boss Fight. by BoomBit, Inc. maintained a steady presence with weekly active users increasing to approximately 42.8K by year-end. Download numbers were consistent, averaging around 2.9K in late December, while revenue fluctuated, peaking at $151 in early October.
EA SPORTS™ UFC® 2 from Electronic Arts showed a substantial increase in active users, reaching 13.7K in early December. Weekly downloads also saw a notable rise to 6K in mid-November, with revenue experiencing a peak at $360 in early November.
Arm Wrestling Master by GOODROID, Inc. maintained its user base with active users around 14.8K in mid-October. Although revenue was not recorded, downloads showed a steady pattern, peaking at 3.4K in mid-October.
These insights from Sensor Tower provide a clear view of the competitive landscape in the UK’s boxing games market during Q4 2024, highlighting trends that developers and marketers can leverage for future strategies.